You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Making 'Assassin's Creed Nexus VR' Comfortable and Accessible

Overview:

Virtual Reality allows an amazing level of immersion in virtual worlds. But when it comes to locomotion, the ability to travel into these worlds may involve various degrees of discomfort, from fatigue to kinetosis (motion sickness). In Assassin's Creed Nexus VR, the open worlds of the game provide great opportunities for players to explore, parkour, climb, fight or go stealth, all of which presented unique challenges when designing a comfortable and accessible experience. The team presents the journey and share our experience working for several years on designing and building various features and presets to make the game comfortable and accessible for players. To conclude, the team presents features to help with potential fear of height, as players in Assassin's Creed Nexus VR will be able to parkour, climb and reach elevated heights, and can decide to experience the game's iconic leap of faith.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Olivier Palmieri
  • Ubisoft Montreal
  • free content
  • Design
  • Design