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Session Name:

We Built This City on Bits 'n Maps: Four Design Techniques for Simulating Cities in 'SimCity' and 'Cityscapes: Sim Builder'

Overview:

City simulation games are both notoriously difficult and also incredibly rewarding to make. nnBut what kind of design techniques are needed to create responsive simulations so players can fulfill their goal of making the biggest and happiest cities? nnIn this lecture, Guillaume Pierre will go over four of these techniques, which he used when building the simulation in SimCity, and again when designing Cityscapes: Sim Builder, a #1 Apple Arcade title: Maps, Networks & Globals, Agents, and Building-to-Building Connections.nnWith these techniques, you will learn to create intricate simulation systems such as beauty, water supply, crime, fire, work shifts, and even parking lots.

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  • Game Developers Conference 2024
  • Guillaume Pierre
  • Magic Fuel Games
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  • Design
  • Design