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Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
What is it like to work with different teams across the spectrum of studios? From AAA to Indie Games, what differences lie within the audio teams' workflows, pipelines, and collaborative processes? Brigitte Dajczer, founder & lead composer of Music Salad Studio Inc. draws on her game audio experience since 2006 in order to share tips on: problem solving to deliver the perfect dynamic audio within a limited budget ('Fracter'), working beyond language & cultural differences ('Resident Evil Village'), collaborating musically on in-game cinematics ('Shadow of the Tomb Raider') and crafting music & SFX from a creative brief. ('Journey Across Raava').
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