You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key

Overview:

What is it like to work with different teams across the spectrum of studios? From AAA to Indie Games, what differences lie within the audio teams' workflows, pipelines, and collaborative processes? Brigitte Dajczer, founder & lead composer of Music Salad Studio Inc. draws on her game audio experience since 2006 in order to share tips on: problem solving to deliver the perfect dynamic audio within a limited budget ('Fracter'), working beyond language & cultural differences ('Resident Evil Village'), collaborating musically on in-game cinematics ('Shadow of the Tomb Raider') and crafting music & SFX from a creative brief. ('Journey Across Raava').

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Brigitte Dajczer
  • Music Salad Studio Inc.
  • free content
  • Audio Summit
  • Audio