GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
This presentation provides an overview of the pipeline used for the raytraced global illumination and raytraced reflections in the Snowdrop engine. It goes into a deep dive into the probe system used to light the forward rendered objects and also as a cache for the global illumination and reflections. The two probe placement strategies, a grid based one and a new octree based one, are described alongside their advantages and drawbacks. Next, it presents the raytracing done from the gbuffer for both the global illumination and the reflection. Various optimizations are presented, including the use of screen space tracing to reduce the number of world space ray needed, as well as improving raytraced lighting quality.The next section briefly covers the denoising strategy used in Snowdrop. Several denoiser options are provided, including AMD Fidelity FX Reflection Denoiser, Nvidia's raytracing Denoisers, as well as two custom in-house denoisers.Finally, the presentation ends on how the raytraced result are applied to the final image.
Did you know free users get access to 30% of content from the last 2 years?