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Session Name:

Future Realities Summit: 11 Things I Wish I'd Known About VR Porting

Overview:

VR developers now have Meta Quest, SteamVR, HTC Vive, PlayStation VR 2, Pico, and other platforms to choose from when publishing their titles. These platforms vary wildly in form factor, processing power, input affordances, and audience type. SteamVR itself represents a huge range of PC hardware as well as numerous headsets and even includes a "sub-platform" in the form of Virtual Desktop. The landscape for VR porting is huge, and this talk aims to gather a lot of general pieces of hard-won wisdom from porting The Last Clockwinder, in hopes of making the journey easier for other developers considering ports.

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  • Game Developers Conference 2024
  • Matt Blair
  • Pontoco
  • free content
  • Future Realities Summit
  • Virtual / Augmented Reality