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Future Realities Summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5
The presentation covers current Survios recommendations for system implementation and development practices when making modern Unreal Engine 5 VR games. Survios is utilizing these techniques to develop an upcoming VR game based on the Alien franchise. nnAlex Silkin shares details of how Survios has evolved their practices over the development of shipped Unreal Engine 4 VR games such as Raw Data, Sprint Vector, Creed: Rise to Glory and Walking Dead Onslaught. The session describes solutions to the problems Survios has encountered during the production of these first generation VR titles. Alex also shares how Survios has adapted its codebase to new frameworks in Unreal Engine 5, such as Gameplay Ability System and Enhanced Input.
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