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Session Name:

Designing Relationships: How to Make Compelling RPG Companions

Overview:

Companions are a fundamental component of any compelling RPG. While focus often lies on a companion's personality, story arc, and visual design, the process of bringing a successful RPG companion to life is a conscious act of design that involves several key decisions and priorities between many departments.nnThis session will discuss the two most common frameworks for collaborating on successful RPG companions: Party-Based, and Partner-Based design. We will break down the pros and cons of each framework, how they can be mixed and matched, and key factors to consider when collaborating across different departments. This session will also cover traps developers fall into that get in the way of crafting successful companion relationships and how to avoid such pitfalls.

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