GDC Europe 2010
A Challenging Production: Heavy Rain
by Charles Coutier
(QUANTIC DREAM)
Production
GDC Europe 2010
Achievement Design: Lessons From an Xbox Live Community Study
by Mikael Jakobsson
(Malmoe University)
Business & Management
GDC Europe 2010
Advanced Material Rendering
by Michal Drobot
(Reality Pump Game Development Studios)
Technology
GDC Europe 2010
Advanced Screenspace Antialiasing
by Arne Schober
(Yager Development GmbH)
Technology
GDC Europe 2010
Bridging the East and West: The Tencent Games Story
by Bo Wang
(Tencent Games)
Business & Management
GDC Europe 2010
Current State of the Russian Games Industry
by Konstantin Popov
(Russian Assoc. of Devs of Interactive Tech)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
European Technology Support for Game Development
by Fred Hasson
(Redbedlam)
Business & Management
GDC Europe 2010
From J2ME to iOS: Galaxy on Fire 2 on the iPad and iPhone
by Marc Hehmeyer
(FISHLABS Entertainment GmbH)
Production
GDC Europe 2010
Global Agile Development: No Passport Required
by Adalsteinn (Alli) Ottarsson
(CCP)
Production
GDC Europe 2010
Global Video Games Investment Review
by Tim Merel
(Digi-Capital)
Business & Management
GDC Europe 2010
Going Big: How to Bring your Game to 2 Million DAUs Within a Week of Launch
by David Stewart
(Playdom)
Business & Management
GDC Europe 2010
Going Online: Moving from Boxed Titles to F2P
by Ralf Adam
(Gameforge Productions)
Production
GDC Europe 2010
Living City in Mafia 2
by Jan Kratochvil
(2K Czech)
Technology
GDC Europe 2010
Monetizing Social Games
by Pauline Reader
(RockYou)
Business & Management
GDC Europe 2010
More Buttons, Less Control
by Jon Brown
(Sidhe)
Game Design
GDC Europe 2010
Player Councils in MMOs: Useful Tools or Waste of Time?
by Ptur Jhannes skarsson
(CCP Games)
Game Design
GDC Europe 2010
Rigged to Blow: Powerplay Pipeline for SplitSecond
by Matthew Rubin
(Black Rock Studio)
Technology
GDC Europe 2010
The Untapped Potential of the MMO
by Andreas Ojerfors
(Funcom)
Game Design
GDC Europe 2010
UFO Invasion: DX11 and Multicore to the Rescue
by Jerome Muffat-Meridol
(intel)
Technology
GDC Europe 2010
Viral Mechanics Uncovered
by Aki Jarvinen
(Digital Chocolate)
Game Design
GDC Europe 2010
Where Are You Going With Your Studio in 2010 and Beyond?
by Frederick Fierst
(FIERST, PUCCI & KANE LLP)
Business & Management