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Living City in Mafia 2
The session will cover the technological aspects of creating a visually attractive city for computer games. We'll cover the algorithms for spawning and despawning pedestrians and cars. Then we'll discuss the AI for NPC, specifically for pedestrians, car drivers and police. We assume the attendee is familiar with basics of behavior trees AI so we'll skip right into the examples and most interesting issues we had to solve over the years of development of Mafia 2. In the end we'll discuss what went good and what went wrong in Mafia 2 in respect of city life.
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