GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
An Experimental Approach to Interactive Entertainment
by Sunni Pavlovic
(thatgamecompany)
Future of Gaming
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
An Odd Collaboration: How Neil Gaiman and The Odd Gentlemen Decided to M...
by Matt Korba
(The Odd Gentlemen)
Independent Games
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Analogue Lessons for a Digital Age
by Kate Flack
(EA Mythic)
Future of Gaming
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beta Testing: Succeed or Die
by Jori Pearsall
(GREE International)
Free to Play & New Game Business Models
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Beyond the Box: Opportunities in Augmented Reality
by Brian Cody
(Advanced Interactions LLC)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC Next 2013
Binders Full of Women: Diversifying Feminine Archetypes in Games
by Jill Murray
(Ubisoft Quebec)
Future of Gaming
GDC Next 2013
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
by Greg Rice
(Double Fine Productions)
Future of Gaming
GDC Next 2013
Broken Age: Rethinking a Classic Genre for the Modern Era (GDC Next 10)
by Greg Rice
(Double Fine Productions)
Future of Gaming
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Building Mobile Games for the Next Consumer Mega Trend: Wearable Technology
by Shawn Hardin
(Mind Pirate)
Smartphone & Tablet Games
GDC Next 2013
Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
by Amy Jo Kim
(Shufflebrain)
Smartphone & Tablet Games
GDC Next 2013
Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games
by Amy Jo Kim
(Shufflebrain)
Smartphone & Tablet Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
Cooperative Gaming: Tabletop Lessons for Online Games
by Christopher Allen
(RPG.net)
Independent Games
GDC Next 2013
COPPA - Applicability and Permitted Targeting
by Siofra Flood
(Swrve)
Smartphone & Tablet Games
GDC Next 2013
COPPA - Applicability and Permitted Targeting
by Siofra Flood
(Swrve)
Smartphone & Tablet Games
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cross-Platform Promotion
by Sebastian Kriese
(Wooga)
Future of Gaming
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
Cut the Rope: Growing the Green Monster
by Semyon Voinov
(ZeptoLab)
Smartphone & Tablet Games
GDC Next 2013
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
by Hidetaka 'SWERY' Suehiro
(Access Games)
Future of Gaming
GDC Next 2013
D4: Dawn of the Dreaming Director's Drama (GDC Next 10)
by Hidetaka 'SWERY' Suehiro
(Access Games)
Future of Gaming
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Data Gone Wrong: Bad Tests, Terrible KPIs and Other Pitfalls
by Emily Greer
(Kongregate)
Smartphone & Tablet Games
GDC Next 2013
Designing Games for Fun and Profit: A Diner Dash Rush Retrospective
by Tom Hall
(PlayFirst)
Smartphone & Tablet Games
GDC Next 2013
Designing Games for Fun and Profit: A Diner Dash Rush Retrospective
by Tom Hall
(PlayFirst)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Designing In-Game Purchases
by Ethan Levy
(FamousAspect)
Smartphone & Tablet Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Doki-Doki Universe: Sweet, Simple and Genuine (GDC Next 10)
by Greg Johnson
(HumaNature Studios)
Independent Games
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Finding the Fun: Playtesting Your Way to Success
by Stephen Jarrett
(Arkadium)
Free to Play & New Game Business Models
GDC Next 2013
Forecast of the Future of Games in China & Southeast Asia
by Kevin Hause
(Niko Partners)
Future of Gaming
GDC Next 2013
Forecast of the Future of Games in China & Southeast Asia
by Kevin Hause
(Niko Partners)
Future of Gaming
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
Free-to-Play Market: Data & Trends 2013
by Joost van Dreunen
(SuperData Research)
Free to Play & New Game Business Models
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
From Game Jam to Full Game - Super TIME Force & Other Shining Examples (...
by Nathan Vella
(Capy Games)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Game of Thrones Ascent: Creating an Engaging Social Game Through Story
by Jon Radoff
(Disruptor Beam)
Independent Games
GDC Next 2013
Gathering Your Party with Project Eternity (GDC Next 10)
by Josh Sawyer
(Obsidian Entertainment)
Future of Gaming
GDC Next 2013
Gathering Your Party with Project Eternity (GDC Next 10)
by Josh Sawyer
(Obsidian Entertainment)
Future of Gaming
GDC Next 2013
Getting Your App Noticed: User Acquisition Heading into the Holidays
by Michael Dawson
(Pocket Gems)
Smartphone & Tablet Games
GDC Next 2013
Going from AAA to Indie: New Studio Founders Share Their Experiences
by Robert Zubek
(SomaSim)
Independent Games
GDC Next 2013
Going from AAA to Indie: New Studio Founders Share Their Experiences
by Robert Zubek
(SomaSim)
Independent Games
GDC Next 2013
Google Play Games 6 Months In: What We've Learned
by Todd Kerpelman
(Google)
Smartphone & Tablet Games
GDC Next 2013
Google Play Games 6 Months In: What We've Learned
by Todd Kerpelman
(Google)
Smartphone & Tablet Games
GDC Next 2013
Graphics Technology Challenges and Innovations for iOS in Supernauts (GD...
by Harri Hatinen
(Grand Cru)
Smartphone & Tablet Games
GDC Next 2013
Graphics Technology Challenges and Innovations for iOS in Supernauts (GD...
by Harri Hatinen
(Grand Cru)
Smartphone & Tablet Games
GDC Next 2013
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
by David Nottingham
(Dynamighty)
Future of Gaming
GDC Next 2013
How I Learned to Stop Worrying and Love Making CounterSpy (GDC Next 10)
by David Nottingham
(Dynamighty)
Future of Gaming
GDC Next 2013
How to Avoid Pay-to-Win with F2P
by Jack Emmert
(Cryptic Studios)
Free to Play & New Game Business Models
GDC Next 2013
How to Pick Your Next Game Platform
by David Kim
(Animoca)
Next Generation Game Platforms
GDC Next 2013
How to Pick Your Next Game Platform
by David Kim
(Animoca)
Next Generation Game Platforms
GDC Next 2013
How Your Game Can Change the World
by Brandon Bozzi
(Game It Forward)
Future of Gaming
GDC Next 2013
How Your Game Can Change the World
by Brandon Bozzi
(Game It Forward)
Future of Gaming
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
In the Time It Takes a Heart to Beat
by Ste Curran
(Freelance)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Influences: Thinking Outside the Game
by John Sharp
(Parsons The New School for Design)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Ingress: Design Principles Behind Google's Massively Multiplayer Geo Game
by Brandon Badger
(Niantic Labs @ Google)
Independent Games
GDC Next 2013
Inside the e-Sports Ecosystem: A Business Overview
by David Hiltscher
(Turtle Entertainment)
Future of Gaming
GDC Next 2013
Inside the e-Sports Ecosystem: A Business Overview
by David Hiltscher
(Turtle Entertainment)
Future of Gaming
GDC Next 2013
Location-Based Interactive Storytelling the Walt Disney Imagineering Way
by Jonathan Ackley
(Walt Disney Imagineering R&D)
Future of Gaming
GDC Next 2013
Location-Based Interactive Storytelling the Walt Disney Imagineering Way
by Jonathan Ackley
(Walt Disney Imagineering R&D)
Future of Gaming
GDC Next 2013
Luck and Skill in Games
by Skaff Elias
(Three Donkeys)
Future of Gaming
GDC Next 2013
Luck and Skill in Games
by Skaff Elias
(Three Donkeys)
Future of Gaming
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Marketing and Monetization for Mobile Indies: Lessons from the Trenches
by Keith Katz
(Execution Labs)
Smartphone & Tablet Games
GDC Next 2013
Metrics Aren't the Message: It's About Happy Players
by Laralyn McWilliams
(The Workshop Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Metrics Aren't the Message: It's About Happy Players
by Laralyn McWilliams
(The Workshop Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Minimalist Game Design for Mobile Devices
by Thomas Ryder
(House on Fire)
Smartphone & Tablet Games
GDC Next 2013
Minimalist Game Design for Mobile Devices
by Thomas Ryder
(House on Fire)
Smartphone & Tablet Games
GDC Next 2013
Mob Rules: The Destructive Power of Opinion and Online Community
by Adam Orth
(Three One Zero)
Future of Gaming
GDC Next 2013
Mob Rules: The Destructive Power of Opinion and Online Community
by Adam Orth
(Three One Zero)
Future of Gaming
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Monetization Lessons from Asian Free-To-Play Games
by Tom Nichols
(Aeria Games & Entertainment)
Free to Play & New Game Business Models
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich M...
by Sean Petty
(University of Michigan)
Smartphone & Tablet Games
GDC Next 2013
Nine Trends for the Next Decade of Video Games
by Starr Long
(Stellar Effect)
Future of Gaming
GDC Next 2013
Nine Trends for the Next Decade of Video Games
by Starr Long
(Stellar Effect)
Future of Gaming
GDC Next 2013
On Demand Compute Power for Games
by John Bruno
(Microsoft)
Future of Gaming
GDC Next 2013
On Demand Compute Power for Games
by John Bruno
(Microsoft)
Future of Gaming
GDC Next 2013
Perceptual Computing and Hands-Free UX Design
by Chris Skaggs
(Code-Monkeys)
Future of Gaming
GDC Next 2013
Perceptual Computing and Hands-Free UX Design
by Chris Skaggs
(Code-Monkeys)
Future of Gaming
GDC Next 2013
Playing with 'Game'
by Raph Koster
(Independent)
Future of Gaming
GDC Next 2013
Playing with 'Game'
by Raph Koster
(Independent)
Future of Gaming
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Games from PS3 or Web to SHIELD and OUYA
by Luc Beaulieu
(Frima Studio)
Next Generation Game Platforms
GDC Next 2013
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc.)
Cloud Gaming
GDC Next 2013
Porting Realm of Empires from Facebook to Mobile HTML5
by Greg Balajewicz
(BDA Entertainment Inc.)
Cloud Gaming
GDC Next 2013
Project Spark: Enabling and Inspiring the User to Make (Almost) Anything...
by Soren Hannibal
(Team Dakota/Microsoft)
Future of Gaming
GDC Next 2013
Project Spark: Enabling and Inspiring the User to Make (Almost) Anything...
by Soren Hannibal
(Team Dakota/Microsoft)
Future of Gaming
GDC Next 2013
Raising VC Funding for Mobile Games
by Seth Sivak
(Proletariat Inc.)
Smartphone & Tablet Games
GDC Next 2013
Raising VC Funding for Mobile Games
by Seth Sivak
(Proletariat Inc.)
Smartphone & Tablet Games
GDC Next 2013
Reimagining Story Structure: Moving Beyond Three Acts in Narrative Design
by Jeremy Bernstein
(Freelance)
Future of Gaming
GDC Next 2013
Reimagining Story Structure: Moving Beyond Three Acts in Narrative Design
by Jeremy Bernstein
(Freelance)
Future of Gaming
GDC Next 2013
Second Screen Games: Innovation from the Broadcast TV Industry?
by Matt Dominianni
(NBC Universal)
Future of Gaming
GDC Next 2013
Second Screen Games: Innovation from the Broadcast TV Industry?
by Matt Dominianni
(NBC Universal)
Future of Gaming
GDC Next 2013
Should I Pay or Should I Go? Consumer Attitudes on F2P and Alternative P...
by Robert Crawford
(Frank N. Magid Associates)
Free to Play & New Game Business Models
GDC Next 2013
Should I Pay or Should I Go? Consumer Attitudes on F2P and Alternative P...
by Robert Crawford
(Frank N. Magid Associates)
Free to Play & New Game Business Models
GDC Next 2013
Star Citizen: Going Beyond Crowdfunding
by Chris Roberts
(Cloud Imperium Games)
Future of Gaming
GDC Next 2013
Star Citizen: Going Beyond Crowdfunding
by Chris Roberts
(Cloud Imperium Games)
Future of Gaming
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
Syncing Success - Managing Online/Offline Game States Across Devices
by Dave Geurts
(Smart Bomb Interactive)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of e-Sports as a Sport, Entertainment and International Pa...
by Dustin Beck
(Riot Games)
Future of Gaming
GDC Next 2013
The Evolution of e-Sports as a Sport, Entertainment and International Pa...
by Dustin Beck
(Riot Games)
Future of Gaming
GDC Next 2013
The Evolution of Sonic: Dashing into a Freemium World
by Ethan Einhorn
(SEGA)
Smartphone & Tablet Games
GDC Next 2013
The Evolution of Sonic: Dashing into a Freemium World
by Ethan Einhorn
(SEGA)
Smartphone & Tablet Games
GDC Next 2013
The Future or a Fad? Windows 8 Developers on Creating Games for an Emerg...
by Kenny Rosenblatt
(Arkadium)
Future of Gaming
GDC Next 2013
The Future or a Fad? Windows 8 Developers on Creating Games for an Emerg...
by Kenny Rosenblatt
(Arkadium)
Future of Gaming
GDC Next 2013
The Multiplayer Singularity
by Tadhg Kelly
(OUYA)
Future of Gaming
GDC Next 2013
The Multiplayer Singularity
by Tadhg Kelly
(OUYA)
Future of Gaming
GDC Next 2013
The Observer Friendly Game
by Sean Day[9] Plott
(JINK.TV, Inc.)
Future of Gaming
GDC Next 2013
The Observer Friendly Game
by Sean Day[9] Plott
(JINK.TV, Inc.)
Future of Gaming
GDC Next 2013
The Odd Couple: Marrying Microtransactions and Subscriptions in Gardens ...
by Arnab Basu
(Playdom - Disney Interactive)
Free to Play & New Game Business Models
GDC Next 2013
The Odd Couple: Marrying Microtransactions and Subscriptions in Gardens ...
by Arnab Basu
(Playdom - Disney Interactive)
Free to Play & New Game Business Models
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Power of Adaptive Marketing for Games
by Jay Cohen
(Playnomics)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games
GDC Next 2013
The Sticky Science of New User Experiences
by Seran Chen
(KIXEYE)
Smartphone & Tablet Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
The Story Behind Square Enix Collective
by Phil Elliott
(Square Enix)
Independent Games
GDC Next 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Free to Play & New Game Business Models
GDC Next 2013
Top Eleven: Achieving Global Success via Emerging Markets
by Nikola Cavic
(Nordeus)
Free to Play & New Game Business Models
GDC Next 2013
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
by Daniel Benmergui
(Ludomancy)
Future of Gaming
GDC Next 2013
Using Plot Devices to Create Gameplay in Storyteller (GDC Next 10)
by Daniel Benmergui
(Ludomancy)
Future of Gaming
GDC Next 2013
What Are the Differences in Free-to-Play Player Behaviors Across Console...
by Chris Early
(Ubisoft)
Free to Play & New Game Business Models
GDC Next 2013
What Are the Differences in Free-to-Play Player Behaviors Across Console...
by Chris Early
(Ubisoft)
Free to Play & New Game Business Models
GDC Next 2013
Where the Whales Live: The Pyramid Model of F2P Design
by Nicholas Lovell
(Gamesbrief)
Free to Play & New Game Business Models
GDC Next 2013
Where the Whales Live: The Pyramid Model of F2P Design
by Nicholas Lovell
(Gamesbrief)
Free to Play & New Game Business Models
GDC Next 2013
Where's My Flow? Holistic Content Design
by Tom Smith
(Disney Mobile)
Smartphone & Tablet Games
GDC Next 2013
Where's My Flow? Holistic Content Design
by Tom Smith
(Disney Mobile)
Smartphone & Tablet Games
GDC Next 2013
Why Everything in Games Today Is Irrelevant
by Teut Weidemann
(Ubisoft Blue Byte)
Future of Gaming
GDC Next 2013
Why Everything in Games Today Is Irrelevant
by Teut Weidemann
(Ubisoft Blue Byte)
Future of Gaming
GDC Next 2013
Why Free-to-Play MMOs Don't Work, From the People that Own the Free-to-P...
by Bjorn Book-Larsson
(Reloaded Games, Inc.)
Future of Gaming
GDC Next 2013
Why Free-to-Play MMOs Don't Work, From the People that Own the Free-to-P...
by Bjorn Book-Larsson
(Reloaded Games, Inc.)
Future of Gaming
GDC Next 2013
Why Now Is the Best Time Ever to Be a Game Developer
by Kellee Santiago
(OUYA)
Independent Games
GDC Next 2013
Why Now Is the Best Time Ever to Be a Game Developer
by Kellee Santiago
(OUYA)
Independent Games