GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Online 2012
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
GDC Online 2012
Castleville Postmortem: What Went Right and Wrong
by William Lemons
(Zynga)
Design
GDC Online 2012
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Classic Game Postmortem: Ultima Online
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Compiling C++ and C# Games for the Web
by Alon Zakai
(Mozilla)
Programming
GDC Online 2012
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jason Mai
(PopCap Games)
Business and Marketing
GDC Online 2012
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
GDC Online 2012
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
GDC Online 2012
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
GDC Online 2012
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
GDC Online 2012
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
GDC Online 2012
FarmVille's Golden Goose
by Mike Perry
(Zynga)
Production
GDC Online 2012
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
GDC Online 2012
Game Design is Business Design
by Ethan Levy
(FamousAspect)
Design
GDC Online 2012
Getting Storefront Placement for Discoverability
by Jason Ing
(Microsoft)
Business and Marketing
GDC Online 2012
Greetings, Troubleshooter: Living in a Gameful World
by Sebastian Deterding
(Hans Bredow Institute for Media Research, Hamburg University)
Gamification Day
GDC Online 2012
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
GDC Online 2012
Indiana Jones Adventure World: Narrative for Social Games
by Steven Williams
(Zynga)
Game Narrative Summit
GDC Online 2012
It's Not Your Game, It's Me: How a Woman's Taste in Games May Change As ...
by Terry Redfield
(Real Life Plus)
Design
GDC Online 2012
Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking ...
by RJ Lorimer
(Electrotank Inc.)
Programming
GDC Online 2012
Management as Game Design: People are Players Not Pieces
by Joshua Howard
(Microsoft Studios)
Production
GDC Online 2012
Managing Multi-site Development Teams
by Bill McGehee
(GameSim Technologies)
Production
GDC Online 2012
Marketing Casual and Social Games on iOS
by William Volk
(PlayScreen, LLC)
Smartphone and Tablet Games Summit
GDC Online 2012
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC Online 2012
Moving a Games Company from Gut Feeling to Metrics
by Lars Janssen
(Travian Games GmbH)
Business and Marketing
GDC Online 2012
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
GDC Online 2012
Occult Game Design: An Initiation into Secrets and Mysteries
by Jeff Howard
(Dakota State University)
Game Narrative Summit
GDC Online 2012
Playdom's Blackwood & Bell Mysteries: The Nutshell Narrative Case
by Martha Sapeta
(Playdom)
Game Narrative Summit
GDC Online 2012
Public Relations 101: Make Your Own Media Magic
by Valerie Massey
(CLARA)
Business and Marketing
GDC Online 2012
Short Attention Span Theatre - Writing for Child Gamers
by Elizabeth McLaren
(1st Playable Productions)
Game Narrative Summit
GDC Online 2012
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
GDC Online 2012
Social Media Legal Landmines
by Ryan Garcia
(Dell Inc.)
Customer Experience
GDC Online 2012
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
GDC Online 2012
The Other White Meat: Design Architecture for Sandbox Games
by Matthew Woodward
(CCP Games)
Design
GDC Online 2012
Turkish Delight - Monetizing a Free2Play MMO in an Emerging Market
by Rahul Sandil
(GamersFirst)
Business and Marketing
GDC Online 2012
Understanding Player Motivation: Applying Herzberg's Two-Factor Theory t...
by Armin Ronacher
(Fireteam)
Customer Experience
GDC Online 2012
Why Erlang?
by Henning Diedrich
(Eonblast Corporation)
Programming
GDC Online 2012
Writing the Romance-able NPC: ICING the Content Cake
by Heidi McDonald
(Schell Games)
Game Narrative Summit