GDC Online 2012
3rd Annual Game Developers Choice Online Awards
Special Event
GDC Online 2012
7 Learnings from Making AION Europe Free-to-Play
by Carsten van Husen
(Gameforge 4D)
Business and Marketing
GDC Online 2012
A 4 Hour Story in 400 Simple Steps: Fallout DLC
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
GDC Online 2012
A Holistic Approach to A/B Testing
by Jesse Hull
(GSN Games)
Design
GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
A Theory of Fun 10 Years Later
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Age of Empires Online: Radical Transparency Clearly Works
by Kevin Perry
(Microsoft)
Customer Experience
GDC Online 2012
Ahead of the Game - Ethics of Modern Game Development [Available For Fre...
by Nikolaus Davidson
(Amazon.com)
Design
GDC Online 2012
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Bet on IP and Platform
by Kristian Segerstrale
(Electronic Arts)
Business and Marketing
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Beyond the Leaderboard, an Enterprise View
by Alan O'Connor
(salesforce.com)
Gamification Day
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Online 2012
Bootstrapping 101: How College Kids Built a Thriving Game Company in Und...
by Justin Beck
(PerBlue)
Business and Marketing
GDC Online 2012
Bootstrapping the Infrastructure of ChefVille and Farmville 2
by Hao Chen
(Zynga)
Programming
GDC Online 2012
Building a Multi-Platform Game Business out of Facebook and onto Mobile
by Tommy Palm
(King.com)
Production
GDC Online 2012
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
GDC Online 2012
Building a Successful Online Customer Support Program From Scratch
by Jason Livingston
(Independent)
Customer Experience
GDC Online 2012
Building the Scalable Platform for SWTOR [Available For Free Thanks To G...
by Dave Moore
(BioWare)
Production
GDC Online 2012
Building Transmedia Worlds in Halo 4
by Armando Troisi
(343 Industries)
Game Narrative Summit
GDC Online 2012
Castleville Postmortem: What Went Right and Wrong
by William Lemons
(Zynga)
Design
GDC Online 2012
Castleville Postmortem: What Went Right and Wrong
by William Lemons
(Zynga)
Design
GDC Online 2012
Choice and Character: Lessons from Writing Multiplayer Narrative Games
by Emily Short
(Linden Lab)
Game Narrative Summit
GDC Online 2012
CityVille: Lessons Learned & Tools Used to Run a Large Social Game
by Kartik Ayyar
(Zynga)
Programming
GDC Online 2012
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Classic Game Postmortem: Meridian 59
by Damion Schubert
(Bioware Austin)
Design
GDC Online 2012
Classic Game Postmortem: Ultima Online
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Classic Game Postmortem: Ultima Online
by Raph Koster
(Playdom, San Diego)
Design
GDC Online 2012
Community Management on Mobile
by Paul O'Connor
(Appy Entertainment)
Customer Experience
GDC Online 2012
Community Relations Management Across the Board
by Richard Weil
(Metaverse Mod Squad)
Customer Experience
GDC Online 2012
Compiling C++ and C# Games for the Web
by Alon Zakai
(Mozilla)
Programming
GDC Online 2012
Compiling C++ and C# Games for the Web
by Alon Zakai
(Mozilla)
Programming
GDC Online 2012
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jason Mai
(PopCap Games)
Business and Marketing
GDC Online 2012
Concept to Reality: Creating and Growing PopCap's Solitaire Blitz
by Jason Mai
(PopCap Games)
Business and Marketing
GDC Online 2012
Cramming an Epic Gaming Universe into a Portable Phone
by Alexander Seropian
(Industrial Toys)
Game Narrative Summit
GDC Online 2012
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
GDC Online 2012
Creatively Bypassing the Limitations of HTML5 as a Gaming Platform (Avai...
by Kevin Moot
(The Nerdery)
Programming
GDC Online 2012
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
GDC Online 2012
Devops: Bringing Development and Operations Together for Better Everything
by Bryant Durrell
(Independent)
Production
GDC Online 2012
Dynamic Resolution Rendering for OpenGL ES 2.0 and WebGL
by Omar Rodriguez
(Intel)
Programming
GDC Online 2012
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
GDC Online 2012
Ear to the Ground - MMO Community Feedback & Metrics for Decision Making
by Petur Oskarsson
(CCP)
Customer Experience
GDC Online 2012
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
GDC Online 2012
Environmental Storytelling: Indices and the Art of Leaving Traces
by Clara Fernandez Vara
(MIT)
Game Narrative Summit
GDC Online 2012
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
GDC Online 2012
Everything I Needed To Know About Community Management, I Learned From G...
by Linda Carlson
(Sony Online Entertainment)
Customer Experience
GDC Online 2012
Exiting / Cashing Out - Strategies to be Acquired, Merge, Go Public
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
FarmVille's Golden Goose
by Mike Perry
(Zynga)
Production
GDC Online 2012
FarmVille's Golden Goose
by Mike Perry
(Zynga)
Production
GDC Online 2012
Faster, Cheaper, Better: Deeply Integrated Game Mechanics
by Shannon Perkins
(Wired.com)
Gamification Day
GDC Online 2012
Finding Ways to Create Joy: The Quest for New IP
by Vijay Thakkar
(Zynga)
Production
GDC Online 2012
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
GDC Online 2012
For Women, by... Men?
by Jill Schneiderman
(SGN)
Design
GDC Online 2012
Formation: Legal and Accounting Issues
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
Free-to-Play Market Trends and Metrics
by Joost van Dreunen, Ph.D.
(SuperData Research)
Business and Marketing
GDC Online 2012
Free-to-Play: Driving the Future of MMOs
by John Smedley
(Sony Online Entertainment)
Business and Marketing
GDC Online 2012
From Core to Casual: The Importance of Diversification
by Philip Reisberger
(Independent)
Business and Marketing
GDC Online 2012
From Web to Mobile with Stage 3D
by Luc Beaulieu
(Frima Studio)
Programming
GDC Online 2012
Fun Makes Fun: The Brain Science of Happy Game Teams
by Scott Crabtree
(Happy Brain Science)
Production
GDC Online 2012
Game Design is Business Design
by Ethan Levy
(FamousAspect)
Design
GDC Online 2012
Game Design is Business Design
by Ethan Levy
(FamousAspect)
Design
GDC Online 2012
Gamification: That Word Doesn't Mean What You Think...
by Scott Rigby
(Immersyve)
Gamification Day
GDC Online 2012
Getting Personal: Inside the Design of a Real-World Consumer Gamificatio...
by Gary Chavez
(Bunchball)
Gamification Day
GDC Online 2012
Getting Storefront Placement for Discoverability
by Jason Ing
(Microsoft)
Business and Marketing
GDC Online 2012
Getting Storefront Placement for Discoverability
by Jason Ing
(Microsoft)
Business and Marketing
GDC Online 2012
Greetings, Troubleshooter: Living in a Gameful World
by Sebastian Deterding
(Hans Bredow Institute for Media Research, Hamburg University)
Gamification Day
GDC Online 2012
Greetings, Troubleshooter: Living in a Gameful World
by Sebastian Deterding
(Hans Bredow Institute for Media Research, Hamburg University)
Gamification Day
GDC Online 2012
Guild Wars 2: Finding Our Voice
by Bobby Stein
(ArenaNet)
Game Narrative Summit
GDC Online 2012
Guild Wars 2: Programming the Next Generation Online World
by Cameron Dunn
(ArenaNet)
Programming
GDC Online 2012
Guilds, Councils and Community: Monetizing Cooperation in Free-to-Play G...
by Robert Winkler
(5th Planet Games)
Customer Experience
GDC Online 2012
How Sony Online Entertainment Optimizes Player Relationship Management w...
by Nick Lim
(Sonamine)
Customer Experience
GDC Online 2012
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
GDC Online 2012
How to Build a Company to Weather Any Storm
by Gary Gattis
(Spacetime Studios)
Business and Marketing
GDC Online 2012
How to Make a Movie Tie-In Game that Doesn't Suck
by Graeme Devine
(GRL Games)
Smartphone and Tablet Games Summit
GDC Online 2012
HTML5 Reality Check
by Jiri Kupiainen
(Disney Interactive)
Programming
GDC Online 2012
Imagination and Empowerment with Videogame Characters
by Fox Harrell
(MIT)
Game Narrative Summit
GDC Online 2012
Immersive Storytelling for a Misunderstood Audience
by Lisa Brunette
(Big Fish Games)
Game Narrative Summit
GDC Online 2012
In the Shadow of Greatness - Sequels and Reboots Deconstructed
by Chris Avellone
(Obsidian Entertainment)
Game Narrative Summit
GDC Online 2012
Indiana Jones Adventure World: Narrative for Social Games
by Steven Williams
(Zynga)
Game Narrative Summit
GDC Online 2012
Indiana Jones Adventure World: Narrative for Social Games
by Steven Williams
(Zynga)
Game Narrative Summit
GDC Online 2012
It's Not Your Game, It's Me: How a Woman's Taste in Games May Change As ...
by Terry Redfield
(Real Life Plus)
Design
GDC Online 2012
It's Not Your Game, It's Me: How a Woman's Taste in Games May Change As ...
by Terry Redfield
(Real Life Plus)
Design
GDC Online 2012
Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking ...
by RJ Lorimer
(Electrotank Inc.)
Programming
GDC Online 2012
Lag Sucks: Making Online Gaming Faster with NoSQL, and without Breaking ...
by RJ Lorimer
(Electrotank Inc.)
Programming
GDC Online 2012
Learnings from the Trenches of Social Gaming
by Lisa Marino
(RockYou)
Business and Marketing
GDC Online 2012
Leveraging Segmented Data in Social Games: IsCool Case Study
by Olivier Mathieu
(IsCool Entertainment)
Business and Marketing
GDC Online 2012
Making Games of History in NBC News' iCue
by Jason Haas
(MIT Media Lab/Education Arcade)
Gamification Day
GDC Online 2012
Management as Game Design: People are Players Not Pieces
by Joshua Howard
(Microsoft Studios)
Production
GDC Online 2012
Management as Game Design: People are Players Not Pieces
by Joshua Howard
(Microsoft Studios)
Production
GDC Online 2012
Managing Multi-site Development Teams
by Bill McGehee
(GameSim Technologies)
Production
GDC Online 2012
Managing Multi-site Development Teams
by Bill McGehee
(GameSim Technologies)
Production
GDC Online 2012
Marketing Casual and Social Games on iOS
by William Volk
(PlayScreen, LLC)
Smartphone and Tablet Games Summit
GDC Online 2012
Marketing Casual and Social Games on iOS
by William Volk
(PlayScreen, LLC)
Smartphone and Tablet Games Summit
GDC Online 2012
Maximizing Monetization in Core Games: Pricing, Promotions and Big Spenders
by Emily Greer
(Kongregate)
Business and Marketing
GDC Online 2012
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC Online 2012
Monetizing Economy Based Free-to-Play Games
by Teut Weidemann
(Ubisoft Blue Byte)
Design
GDC Online 2012
Moving a Games Company from Gut Feeling to Metrics
by Lars Janssen
(Travian Games GmbH)
Business and Marketing
GDC Online 2012
Moving a Games Company from Gut Feeling to Metrics
by Lars Janssen
(Travian Games GmbH)
Business and Marketing
GDC Online 2012
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
GDC Online 2012
Objects of Desire- Improving Engagement, Monetization, and Virality Thro...
by Emmanuel Valdez
(Appy Entertainment Inc.)
Design
GDC Online 2012
Occult Game Design: An Initiation into Secrets and Mysteries
by Jeff Howard
(Dakota State University)
Game Narrative Summit
GDC Online 2012
Occult Game Design: An Initiation into Secrets and Mysteries
by Jeff Howard
(Dakota State University)
Game Narrative Summit
GDC Online 2012
One Game - All Platforms
by Cinco Barnes
(Spacetime Studios)
Smartphone and Tablet Games Summit
GDC Online 2012
One Year of Bejeweled Blitz - Learning to Expect the Unexpected
by Giordano Contestabile
(PopCap Games)
Smartphone and Tablet Games Summit
GDC Online 2012
Operating a Company - The Day to Day Routine
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
Playdom's Blackwood & Bell Mysteries: The Nutshell Narrative Case
by Martha Sapeta
(Playdom)
Game Narrative Summit
GDC Online 2012
Playdom's Blackwood & Bell Mysteries: The Nutshell Narrative Case
by Martha Sapeta
(Playdom)
Game Narrative Summit
GDC Online 2012
Pre-launch - Preparing to Take the Plunge
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
Psychology vs Structure: The Power of Numbers in Game Design
by Dave Mark
(Intrinsic Algorithm)
Design
GDC Online 2012
Public Relations 101: Make Your Own Media Magic
by Valerie Massey
(CLARA)
Business and Marketing
GDC Online 2012
Public Relations 101: Make Your Own Media Magic
by Valerie Massey
(CLARA)
Business and Marketing
GDC Online 2012
Rebooting the Web Presence of an Established Online Game
by Anne Walsh
(CCP Games)
Customer Experience
GDC Online 2012
Separating Signal from Noise: Leveraging Creative Analytics for Game Design
by Christian Godorr
(Bigpoint)
Design
GDC Online 2012
Short Attention Span Theatre - Writing for Child Gamers
by Elizabeth McLaren
(1st Playable Productions)
Game Narrative Summit
GDC Online 2012
Short Attention Span Theatre - Writing for Child Gamers
by Elizabeth McLaren
(1st Playable Productions)
Game Narrative Summit
GDC Online 2012
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
GDC Online 2012
Simultaneous iOS and Android Development with Unity3D
by Ralph Barbagallo
(FLARB LLC)
Programming
GDC Online 2012
Social Games: The Year in Review
by Steve Meretzky
(Playdom)
Design
GDC Online 2012
Social Media Legal Landmines
by Ryan Garcia
(Dell Inc.)
Customer Experience
GDC Online 2012
Social Media Legal Landmines
by Ryan Garcia
(Dell Inc.)
Customer Experience
GDC Online 2012
Stacking Talent: Growing the League of Legends Team
by Travis George
(Riot Games)
Production
GDC Online 2012
Start Playing the Mobile Distribution Game on YouTube
by Jarek Wilkiewicz
(YouTube)
Business and Marketing
GDC Online 2012
Take Your Companion Game to the Next Level
by Ben Miller
(Wemo Media)
Design
GDC Online 2012
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
GDC Online 2012
The Challenges (and Promise!) of Multiplatform Production
by Adam Gutterman
(Unity Technologies)
Production
GDC Online 2012
The Journey from Paper Games to Digital Games - What Writers Have Learned
by Angel Leigh McCoy
(ArenaNet)
Game Narrative Summit
GDC Online 2012
The Lessons I Learned from Making FarmVille and CityVille
by Mark Skaggs
(Zynga)
Design
GDC Online 2012
The Other White Meat: Design Architecture for Sandbox Games
by Matthew Woodward
(CCP Games)
Design
GDC Online 2012
The Other White Meat: Design Architecture for Sandbox Games
by Matthew Woodward
(CCP Games)
Design
GDC Online 2012
The Planet is Our Game Engine: Designing and Learning from Location-Base...
by Ville Vesterinen
(Grey Area)
Smartphone and Tablet Games Summit
GDC Online 2012
The True Value of Social Games for Social Good
by Ken Weber
(Zynga.org)
Gamification Day
GDC Online 2012
Turkish Delight - Monetizing a Free2Play MMO in an Emerging Market
by Rahul Sandil
(GamersFirst)
Business and Marketing
GDC Online 2012
Turkish Delight - Monetizing a Free2Play MMO in an Emerging Market
by Rahul Sandil
(GamersFirst)
Business and Marketing
GDC Online 2012
Ultima Forever: Reimagining a Classic
by Paul Barnett
(BioWare-Mythic)
Design
GDC Online 2012
Understanding Player Motivation: Applying Herzberg's Two-Factor Theory t...
by Armin Ronacher
(Fireteam)
Customer Experience
GDC Online 2012
Understanding Player Motivation: Applying Herzberg's Two-Factor Theory t...
by Armin Ronacher
(Fireteam)
Customer Experience
GDC Online 2012
War Stories: Worst Mistakes / Best Moves
by Jim Charne
(Law Offices James Charne)
Game Dev Start-Up Summit
GDC Online 2012
Why Erlang?
by Henning Diedrich
(Eonblast Corporation)
Programming
GDC Online 2012
Why Erlang?
by Henning Diedrich
(Eonblast Corporation)
Programming
GDC Online 2012
Writing the Romance-able NPC: ICING the Content Cake
by Heidi McDonald
(Schell Games)
Game Narrative Summit
GDC Online 2012
Writing the Romance-able NPC: ICING the Content Cake
by Heidi McDonald
(Schell Games)
Game Narrative Summit
GDC Online 2012
Writing The Unsung Experiences: Gender In Game Storytelling
by Mattie Brice
(San Francisco State University)
Game Narrative Summit