VRDC Fall 2016
10 Tips for VR in the Retail/Trade/Event Space
by John Buzzell
(If/Then)
Brand Experience
VRDC Fall 2016
Behind the Scenes: Making Mixed Reality Trailers
by Kert Gartner
(kertgartner.com)
Innovation
VRDC Fall 2016
Building Interactive VR Characters in 'Gary the Gull'
by Tom Sanocki
(Limitless Ltd)
Brand Experience
VRDC Fall 2016
Creating Mixed Realities with HoloLens, Tango, and Beyond
by Aaron Pulkka
(Rabbx Inc)
Innovation
VRDC Fall 2016
Designing for AR: A Postmortem on the Development of 'Woorld'
by Vu Ha
(Funomena)
Games & Entertainment
VRDC Fall 2016
Exploring & Remembering the Chernobyl Disaster Using VR: 'Chernobyl VR P...
by Wojciech Pazdur
(The Farm 51)
Innovation
VRDC Fall 2016
From Branded Content to Immersive Fiction: Directing Techniques for Bett...
by Logan Dwight
(The Soap Collective)
Brand Experience
VRDC Fall 2016
Hand Tracked Controls: Design and Implementation for Serious VR
by Matt Newport
(Osso VR)
Innovation
VRDC Fall 2016
Hybrid Reality: A New Paradigm for Astronaut Training
by Matthew Noyes
(National Aeronautics and Space Administration (NASA))
Innovation
VRDC Fall 2016
Lessons Learned from VR Prototyping
by Rob Jagnow
(Google)
Innovation
VRDC Fall 2016
Social Animals: Werewolves Within and the Virtual Tabletop
by Justin Achilli
(Red Storm Entertainment)
Games & Entertainment
VRDC Fall 2016
The Reality of Developing HoloLens Games
by Ralph Barbagallo
(FLARB LLC)
Games & Entertainment
VRDC Fall 2016
Thinking with Your Body: Fast Iteration for Mixed Reality Design
by Omer Shapira
(NVIDIA)
Innovation
VRDC Fall 2016
WebVR: Building for the Immersive Web
by Tony Parisi
(Unity Technologies)
Innovation
VRDC Fall 2016
What Really Happens When You Put VR in Schools
by Lisa Castaneda
(foundry10)
Innovation