VRDC Fall 2016
10 Tips for VR in the Retail/Trade/Event Space
by John Buzzell
(If/Then)
Brand Experience
VRDC Fall 2016
7 Ways VR Confounds Design Expectations
by Noah Falstein
(Google)
Games & Entertainment
VRDC Fall 2016
A Playful Approach to Prototyping for Virtual Reality
by Paul Bettner
(Playful Corp.)
Games & Entertainment
VRDC Fall 2016
Applications of Eye Tracking in Virtual Reality
by Tom Sengelaub
(SMI)
Innovation
VRDC Fall 2016
Behind the Scenes: Making Mixed Reality Trailers
by Kert Gartner
(kertgartner.com)
Innovation
VRDC Fall 2016
Building Interactive VR Characters in 'Gary the Gull'
by Tom Sanocki
(Limitless Ltd)
Brand Experience
VRDC Fall 2016
Creating Immersive & Aesthetic Auditory Spaces for Virtual and Augmented...
by Chanel Summers
(Syndicate 17)
Games & Entertainment
VRDC Fall 2016
Creating Mixed Realities with HoloLens, Tango, and Beyond
by Aaron Pulkka
(Rabbx Inc)
Innovation
VRDC Fall 2016
Data and Insights in the VR Market
by Patrick Walker
(EEDAR)
Games & Entertainment
VRDC Fall 2016
Designing a HUD for a Third Person VR Game
by Joost Peters
(Force Field VR)
Games & Entertainment
VRDC Fall 2016
Designing for AR: A Postmortem on the Development of 'Woorld'
by Vu Ha
(Funomena)
Games & Entertainment
VRDC Fall 2016
Exploring & Remembering the Chernobyl Disaster Using VR: 'Chernobyl VR P...
by Wojciech Pazdur
(The Farm 51)
Innovation
VRDC Fall 2016
For Every Gamer: Making VR and AR Truly Accessible
by Tracey John
(Minds + Assembly)
Innovation
VRDC Fall 2016
From Branded Content to Immersive Fiction: Directing Techniques for Bett...
by Logan Dwight
(The Soap Collective)
Brand Experience
VRDC Fall 2016
Full Speed Flying in VR! The R&D Behind 'Eagle Flight'
by Olivier Palmieri
(Ubisoft Montreal)
Games & Entertainment
VRDC Fall 2016
Getting to a Brand's Core Message with VR
by Ryan Pulliam
(Specular Theory)
Brand Experience
VRDC Fall 2016
Hand Tracked Controls: Design and Implementation for Serious VR
by Matt Newport
(Osso VR)
Innovation
VRDC Fall 2016
Hearing is Believing in The VOID
by Chance Thomas
(HUGEsound)
Games & Entertainment
VRDC Fall 2016
Hybrid Reality: A New Paradigm for Astronaut Training
by Matthew Noyes
(National Aeronautics and Space Administration (NASA))
Innovation
VRDC Fall 2016
Immersive Data Visualization: AR in the Workplace
by Rosstin Murphy
(IBM)
Innovation
VRDC Fall 2016
Integrating 2D UI with VR Environments
by Bradley Davis
(High Fidelity)
Innovation
VRDC Fall 2016
Lessons in Building VR Motion/Touch Experiences at the Leading-Edge
by Cy Wise
(Owlchemy Labs)
Games & Entertainment
VRDC Fall 2016
Lessons Learned from VR Prototyping
by Rob Jagnow
(Google)
Innovation
VRDC Fall 2016
Prepped for Launch, the 'EVE: Valkyrie' Development Story
by Andrew Willans
(CCP Games)
Games & Entertainment
VRDC Fall 2016
Prototypes and Tears: Surviving the Early Days of VR
by Joe Radak
(Eerie Bear Games, LLC)
Innovation
VRDC Fall 2016
Reinventing 'Psychonauts' for VR
by Chad Dawson
(Double Fine Productions)
Games & Entertainment
VRDC Fall 2016
Social Animals: Werewolves Within and the Virtual Tabletop
by Justin Achilli
(Red Storm Entertainment)
Games & Entertainment
VRDC Fall 2016
The Body Is Back! Understanding Embodiment in VR & AR Game Design
by Robin Hunicke
(Funomena)
Innovation
VRDC Fall 2016
The Future of Healthcare: Creating VR/AR for Patients & Doctors
by Tracey John
(Minds + Assembly)
Innovation
VRDC Fall 2016
The Reality of Developing HoloLens Games
by Ralph Barbagallo
(FLARB LLC)
Games & Entertainment
VRDC Fall 2016
The White House Call: Virtual Reality for Grand Challenges
by Erik Martin
(The White House, Office of Science and Technology Policy)
Innovation
VRDC Fall 2016
Thinking with Your Body: Fast Iteration for Mixed Reality Design
by Omer Shapira
(NVIDIA)
Innovation
VRDC Fall 2016
Virtual Reality is a Gift: The Mill Talks Virtual Branded Content and Fu...
by Rama Allen
(The Mill)
Brand Experience
VRDC Fall 2016
Virtual Reality: Storytelling's New Frontier
by Maureen Fan
(Baobab Studios)
Innovation
VRDC Fall 2016
VR and TV: The Wild West to the Living Room
by Bradley Crooks
(BBC Worldwide)
Brand Experience
VRDC Fall 2016
VR Ethics: How to Not Join the League of Evil
by Suzanne Leibrick
(ARVR Academy)
Innovation
VRDC Fall 2016
VR Usability in Wonderland
by Nicole Lazzaro
(XEODesign, Inc.)
Games & Entertainment
VRDC Fall 2016
WebVR: Building for the Immersive Web
by Tony Parisi
(Unity Technologies)
Innovation
VRDC Fall 2016
What Really Happens When You Put VR in Schools
by Lisa Castaneda
(foundry10)
Innovation