VRDC @ GDC 2019
'Escape The Lost Pyramid': Larger than Home, Larger than Life
by Cyril Voiron
(Ubisoft Blue Byte Gmbh)
Game VR/AR
VRDC @ GDC 2019
'Escape The Lost Pyramid': Larger than Home, Larger than Life
by Cyril Voiron
(Ubisoft Blue Byte Gmbh)
Game VR/AR
VRDC @ GDC 2019
'The Choice VR': Volumetric Documentary Filmmaking
by Joanne-Aska Popinska
(Tribe of Pan)
Entertainment VR/AR
VRDC @ GDC 2019
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
by Luke Van Osch
(Secret Location)
Entertainment VR/AR
VRDC @ GDC 2019
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
by Luke Van Osch
(Secret Location)
Entertainment VR/AR
VRDC @ GDC 2019
Beyond Gamification: Embodied Cognition for VR Games
by Claudio Pedica
(Independent)
Game VR/AR
VRDC @ GDC 2019
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
by Kim Pallister
(Intel)
Game VR/AR
VRDC @ GDC 2019
Bringing VR Experiences to Life with the Magic of Music
by Daniel Perry
(Owlchemy Labs)
Game VR/AR
VRDC @ GDC 2019
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
by Toby Hynes
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2019
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
by Toby Hynes
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2019
Digging for Fire: Virtual Reality Gaming 2019
by Adam Orth
(Digital Sunrise)
Game VR/AR
VRDC @ GDC 2019
Digging for Fire: Virtual Reality Gaming 2019
by Adam Orth
(Digital Sunrise)
Game VR/AR
VRDC @ GDC 2019
Embracing Chaos: Designing for Emergent Gameplay in VR
by Chris Wade
(Owlchemy Labs)
Game VR/AR
VRDC @ GDC 2019
Embracing Chaos: Designing for Emergent Gameplay in VR
by Chris Wade
(Owlchemy Labs)
Game VR/AR
VRDC @ GDC 2019
Enhanced Immersivity: Using Speech Recognition for More Natural Player A...
by Gautier Boeda
(Square Enix Co., Ltd.)
Entertainment VR/AR
VRDC @ GDC 2019
Enhanced Immersivity: Using Speech Recognition for More Natural Player A...
by Gautier Boeda
(Square Enix Co., Ltd.)
Entertainment VR/AR
VRDC @ GDC 2019
Every Sound in the Universe: New Frontiers for Audio UX
by Brett Shipes
(Magic Leap)
Entertainment VR/AR
VRDC @ GDC 2019
Evolving Mixed Reality: Designing on the Real World
by Samantha Gorman
(Tender Claws)
Game VR/AR
VRDC @ GDC 2019
Evolving Mixed Reality: Designing on the Real World
by Samantha Gorman
(Tender Claws)
Game VR/AR
VRDC @ GDC 2019
Facebook and Snapchat AR: Beyond Lenses and Effects
by Ralph Barbagallo
(FLARB, LLC)
Entertainment VR/AR
VRDC @ GDC 2019
Facebook and Snapchat AR: Beyond Lenses and Effects
by Ralph Barbagallo
(FLARB, LLC)
Entertainment VR/AR
VRDC @ GDC 2019
Faking Mixed Reality: Building Reality Simulators
by John Austin
(Funomena)
Game VR/AR
VRDC @ GDC 2019
Faking Mixed Reality: Building Reality Simulators
by John Austin
(Funomena)
Game VR/AR
VRDC @ GDC 2019
Galactic Lessons in Mixed Reality Storytelling
by Michael Koperwas
(ILMxLAB)
Entertainment VR/AR
VRDC @ GDC 2019
Hey, I've Been There! Education, History, and Tourism in VR
by Taylor Gates
(FarBridge)
Entertainment VR/AR
VRDC @ GDC 2019
How Do You Make VR for Everyone?
by Doug North Cook
(Chatham University)
Game VR/AR
VRDC @ GDC 2019
How Do You Make VR for Everyone?
by Doug North Cook
(Chatham University)
Game VR/AR
VRDC @ GDC 2019
Integrating Live Actors into Non-Location Based Immersive Theater VR Exp...
by Tanya Leal Soto
(Tender Claws)
Entertainment VR/AR
VRDC @ GDC 2019
Integrating Live Actors into Non-Location Based Immersive Theater VR Exp...
by Tanya Leal Soto
(Tender Claws)
Entertainment VR/AR
VRDC @ GDC 2019
Is Location Based Entertainment Right for Your VR Title? (Hint: YES!)
by John Coleman
(Vertigo Games)
Game VR/AR
VRDC @ GDC 2019
McLaren Fast-Tracks Supercar Design Using VR
by Mark Roberts
(McLaren Automotive)
Entertainment VR/AR
VRDC @ GDC 2019
Mental Models and Systems for Spatial Computing
by Timoni West
(Unity Technologies)
Entertainment VR/AR
VRDC @ GDC 2019
Mental Models and Systems for Spatial Computing
by Timoni West
(Unity Technologies)
Entertainment VR/AR
VRDC @ GDC 2019
Narrative Interaction and the Future of Immersive Storytelling
by Scott Peterson
(Baobab Studios)
Entertainment VR/AR
VRDC @ GDC 2019
Pain Medication Reimagined: VR for Chronic Pain
by David Putrino
(Icahn School of Medicine at Mount Sinai)
Game VR/AR
VRDC @ GDC 2019
Playing in the Real World with 'Project Create': Characters and UI with ...
by David Wilson
(Magic Leap)
Game VR/AR
VRDC @ GDC 2019
Sculpting and Simulations with 6DoF Controllers
by David Farrell
(Oculus)
Entertainment VR/AR
VRDC @ GDC 2019
Shaping Culture in Social VR: Lessons from the Wild
by Joshua McVeigh-Schultz
(Social & Emotional Technology Lab, UCSC)
Entertainment VR/AR
VRDC @ GDC 2019
Virtual Reality and the Creation of the Micro-Amusement Park
by Brent Bushnell
(Two Bit Circus)
Entertainment VR/AR
VRDC @ GDC 2019
Virtual Reality Learning: The Interdisciplinary Future of Literature
by Joseph Nugent
(Boston College)
Entertainment VR/AR
VRDC @ GDC 2019
Virtual Reality Learning: The Interdisciplinary Future of Literature
by Joseph Nugent
(Boston College)
Entertainment VR/AR
VRDC @ GDC 2019
VR Events: Do's and Don'ts for Making Great First Impressions
by Melissa Swanepoel
(FarBridge)
Entertainment VR/AR
VRDC @ GDC 2019
VR Events: Do's and Don'ts for Making Great First Impressions
by Melissa Swanepoel
(FarBridge)
Entertainment VR/AR
VRDC @ GDC 2019
VR in Serious Games: Designing (Serious) Impact in (Virtual) Reality
by Matthew Lee
(IGDA Serious Games SIG)
Game VR/AR
Creating 'Dr. Grordbort's Invaders' for Magic Leap One
by James Everett
(Magic Leap/Weta Workshop)
Game VR/AR