GDC 2020
'A Plague Tale' Audio Design: Not Only Squeaks
by Aurelien Piters
(Asobo Studio)
Audio
GDC 2020
Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Mo...
by Matt Collins
(Microsoft-Turn 10)
Visual Arts
GDC 2020
Board Game Design Summit: Developing 'Artifacts of Play' For Your Tablet...
by Kathryn Hymes
(Thorny Games)
Board Game Design Summit
GDC 2020
Bringing Replays to 'World of Tanks: Mercenaries'
by Andrew Glover
(Wargaming Sydney)
Programming
GDC 2020
Custom Tool Time: Make More in Less Time
by Brett Taylor
(My Dog Zorro)
Design
GDC 2020
Does Your Game's Performance Spark Joy? Profiling with Intel Graphics Pe...
by Carlos Dominguez
(Intel)
Programming
GDC 2020
Face-to-Parameter Translation via Neural Network Renderer
by Renjie Li
(Netease)
Advocacy
GDC 2020
For the Alliance! 'World of Warcraft' and Intel discuss an Optimized Aze...
by Laura Reznikov
(Intel)
Programming
GDC 2020
Free to Play Summit: Forget CPI: Dynamic Mobile Marketing
by Heather Gainer
(Kongregate)
Free to Play Summit
GDC 2020
Game VR/AR: Make Your Game Run on Quest (and Look Pretty Too)
by Allena Hail
(Funomena)
Game VR/AR
GDC 2020
Game VR/AR: Until You Fall: Building Satisfying VR Combat on a Budget
by Dave Bennett
(Schell Games)
Game VR/AR
GDC 2020
How to Run Your Own Career Fair on a Tiny Budget
by Chris DeLeon
(Gamkedo LLC)
Special Event
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: 2020 Soapbox
by Nathalie Lawhead
(alienmelon)
Independent Games Summit
GDC 2020
Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'
by Gabby DaRienzo
(Drinkbox Studios)
Independent Games Summit
GDC 2020
Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
by Jeff Rous
(Intel)
Programming
GDC 2020
Machine Learning Summit: Building An Intelligent Game Testing System in ...
by Xiao Li
(Netease)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Developing and Running Neural Audio in Constrai...
by Carter Huffman
(Modulate.ai)
Machine Learning Summit
GDC 2020
Machine Learning Summit: Successfully Use Deep Reinforcement Learning in...
by Jeffrey Shih
(Unity Technologies)
Machine Learning Summit
GDC 2020
Making Your Game Influencer Ready: A Marketing Wishlist for Developers
by David Ortiz Lapaz
(ICO Partners)
Business & Marketing
GDC 2020
Matchmaking for Engagement: Lessons from 'Halo 5'
by Josh Menke
(343 Industries)
Design
GDC 2020
Math in Game Development Summit: Even Faster Math Functions
by Robin Green
(Pacific Light & Hologram)
Math In Game Development Summit
GDC 2020
Math In Game Development Summit: Improving an Iterative Physics Solver U...
by Maciej Mizerski
(Roblox)
Math In Game Development Summit
GDC 2020
Online Game Technology Summit: Machine Learning for Optimal Matchmaking
by Josh Menke
(343 Industries)
Online Game Technology Summit
GDC 2020
Online Game Technology Summit: Scaling to 10 Concurrent Users: Online In...
by Andrew Erridge
(Gamebreaking Studios)
Online Game Technology Summit
GDC 2020
Optimizing 'World of Tanks': from Laptops to High-End PCs (Presented by ...
by Philipp Gerasimov
(Intel)
Programming
GDC 2020
Production Essentials Summit: Intrinsically Motivated Teams: The Manager...
by Alexandre Moufarek
(DeepMind)
Production Essentials Summit
GDC 2020
Quad Mesh Simplification in Frostbite
by Ashton Mason
(Electronic Arts)
Programming
GDC 2020
Reading the Rules of 'Baba Is You'
by Arvi Teikari
(Hempuli Oy)
Programming
GDC 2020
Regional Distribution Deals: A Rescue for Indie Game Developers
by Marcin Makaj
(The Moonwalls)
Business & Marketing
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Rendering Roblox: Vulkan Optimisations on Imagination PowerVR GPUs (Pres...
by Arseny Kapoulkine
(Roblox)
Programming
GDC 2020
Representing LGBT+ Characters in Games: Two Case Studies
by Tori Schafer
(Proletariat)
Advocacy
GDC 2020
Stop & Think: Teaching Players About Media Manipulation in 'Headliner'
by Jakub Kasztalski
(Unbound Creations LLC)
Design
GDC 2020
Technical Artist Summit: A Cost-Benefit Analysis: Is That New Tech Worth...
by Ben Laidlaw
(LaidlawFX.com)
Technical Artist Summit
GDC 2020
The Audio Technology of 'Torchlight 3'
by Guy Somberg
(Echtra Games, Inc.)
Audio
GDC 2020
Tools Summit: From 0-1000: A Test Driven Approach to Tools Development
by David Paris
(Playground Games)
Tools Summit
GDC 2020
Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geo...
by Sander van Rossen
(Unity Technologies)
Tools Summit
GDC 2020
Tools Summit: Writing Tools Faster: Design Decisions to Accelerate Tool ...
by Niklas Gray
(Our Machinery)
Tools Summit
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
Towards Real-time Ray Tracing at Scale on CPU+GPU: The Present and Futur...
by Jefferson Amstutz
(Intel)
Programming
GDC 2020
UX Summit: Microtalks
by Christoffer Holmgrd
(Die Gute Fabrik)
UX Summit
GDC 2020
Variable Rate Shading Tier 1 with DirectX12 from Theory to Practice (Pre...
by John Gibson
(Tripwire)
Programming