VRDC @ GDC 2016
15 Years of Lessons From IEEE VR
by Pablo Figueroa
(Universidad de los Andes, Colombia)
Entertainment VR/AR
VRDC @ GDC 2016
Architecting Archean: Simultaneously Building for Room-Scale and Mobile ...
by Jono Forbes
(Archean)
Entertainment VR/AR
VRDC @ GDC 2016
Audio For Cinematic VR
by Varun Nair
(Two Big Ears Ltd.)
Entertainment VR/AR
VRDC @ GDC 2016
Augmented Reality 2.0: Developing Experiences for Google Tango and Beyond
by Ralph Barbagallo
(FLARB, LLC.)
Entertainment VR/AR
VRDC @ GDC 2016
Building 3-Dimensional UI for VR
by Riho Kroll
(Crytek)
Game VR/AR
VRDC @ GDC 2016
Cognitive Psychology of Virtual Reality: Basics, Problems and Tips
by Thomas Bedenk
(Exozet Berlin GmbH)
Entertainment VR/AR
VRDC @ GDC 2016
Creating a World for Companies and Brands
by Tony Christopher
(Landmark Entertainment Group)
Entertainment VR/AR
VRDC @ GDC 2016
Enabling Hands in Virtual Reality
by Jakob Johansson
(Gleechi)
Entertainment VR/AR
VRDC @ GDC 2016
Escaping the Holodeck: Storytelling and Convergence in VR/AR
by Rob Morgan
(Freelance)
Entertainment VR/AR
VRDC @ GDC 2016
Evaluating Binaural and Ambisonic Audio Capture and Playback
by Pete Stirling
(Oculus)
Entertainment VR/AR
VRDC @ GDC 2016
Fast and Flexible: Technical Art and Rendering For The Unknown
by James Answer
(Sony London Studio)
Entertainment VR/AR
VRDC @ GDC 2016
Human-Centered Design of Immersive Interactions
by Jason Jerald
(NextGen Interactions)
Entertainment VR/AR
VRDC @ GDC 2016
Making Compelling and Immersive Story at 90 FPS
by Maxwell Planck
(Oculus Story Studio)
Entertainment VR/AR
VRDC @ GDC 2016
Maths to Mechanics: Using Mathematical Logic to Implement Intuitive Game...
by Ronald de Feijter
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2016
This is Your Brain on VR: A Look at The Psychology of Doing VR Right
by Kimberly Voll
(Riot Games)
Entertainment VR/AR
VRDC @ GDC 2016
Through the Portal and Back: Designing VR Experiences for Public Spaces
by Jeff Hesser
(Secret Portal)
Entertainment VR/AR
VRDC @ GDC 2016
Two Games, Four Platforms: A VR Platform Comparison
by E McNeill
(Indie)
Game VR/AR
VRDC @ GDC 2016
Two Games, Four Platforms: A VR Platform Comparison
by E McNeill
(Indie)
Game VR/AR
VRDC @ GDC 2016
Virtual Reality and Real Audio
by Florian Fuesslin
(Crytek GmbH)
Game VR/AR
VRDC @ GDC 2016
VR Microtalks: Intersections of Design & Technology
by Samantha Kalman
(Timbre Interactive)
Entertainment VR/AR
VRDC @ GDC 2016
VR Microtalks: Intersections of Design & Technology
by Samantha Kalman
(Timbre Interactive)
Entertainment VR/AR
VRDC @ GDC 2016
VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow
by Ikrima Elhassan
(Kite & Lightning)
Entertainment VR/AR