VRDC @ GDC 2019
'Escape The Lost Pyramid': Larger than Home, Larger than Life
by Cyril Voiron
(Ubisoft Blue Byte Gmbh)
Game VR/AR
VRDC @ GDC 2019
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
by Luke Van Osch
(Secret Location)
Entertainment VR/AR
VRDC @ GDC 2019
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
by Toby Hynes
(Sony London Studio)
Game VR/AR
VRDC @ GDC 2019
Digging for Fire: Virtual Reality Gaming 2019
by Adam Orth
(Digital Sunrise)
Game VR/AR
VRDC @ GDC 2019
Embracing Chaos: Designing for Emergent Gameplay in VR
by Chris Wade
(Owlchemy Labs)
Game VR/AR
VRDC @ GDC 2019
Enhanced Immersivity: Using Speech Recognition for More Natural Player A...
by Gautier Boeda
(Square Enix Co., Ltd.)
Entertainment VR/AR
VRDC @ GDC 2019
Evolving Mixed Reality: Designing on the Real World
by Samantha Gorman
(Tender Claws)
Game VR/AR
VRDC @ GDC 2019
Facebook and Snapchat AR: Beyond Lenses and Effects
by Ralph Barbagallo
(FLARB, LLC)
Entertainment VR/AR
VRDC @ GDC 2019
Faking Mixed Reality: Building Reality Simulators
by John Austin
(Funomena)
Game VR/AR
VRDC @ GDC 2019
How Do You Make VR for Everyone?
by Doug North Cook
(Chatham University)
Game VR/AR
VRDC @ GDC 2019
Integrating Live Actors into Non-Location Based Immersive Theater VR Exp...
by Tanya Leal Soto
(Tender Claws)
Entertainment VR/AR
VRDC @ GDC 2019
Mental Models and Systems for Spatial Computing
by Timoni West
(Unity Technologies)
Entertainment VR/AR
VRDC @ GDC 2019
Virtual Reality Learning: The Interdisciplinary Future of Literature
by Joseph Nugent
(Boston College)
Entertainment VR/AR
VRDC @ GDC 2019
VR Events: Do's and Don'ts for Making Great First Impressions
by Melissa Swanepoel
(FarBridge)
Entertainment VR/AR