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Five Rules for Draft One of Your Game Design
Both veteran designers and students of game design sometimes struggle with the challenge of, 'I have a great idea but I haven't figured it all out and I don't really know how to express it on paper.' In this Game Design session, Bruce Shelley shares five guidelines for the challenge of producing a complete first draft game design proposal, a road map to help designers focus their thoughts and get momentum on the process of 'getting it down.' He covers both the game design decisions you need to have made before you're ready to pitch an idea, and how to make that perilous journey from intuitive idea to the written word.
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