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Session Name:

The Untapped Potential of the MMO

Overview:

MMOs relying on the player to weave her own story becomes an increasingly distant idea as developers borrow narrative traditions from singleplayer games. The gains of the designers' sophistication in storytelling are easy to see, but what are the drawbacks of this path? Are there alternatives to handcrafted content, and what would the benefits of such alternatives be?

We look at the losing battle of creating the never-ending game, the limitations of static content in multiplayer environments, and the dynamic systems that could be the core of our worlds.

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  • GDC Europe 2010
  • Andreas Ojerfors
  • Funcom
  • free content
  • Game Design
  • Design