You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Where's the Fun? How to Test Your Game Before You Build a Thing

Overview:

Playniac designed a tabletop version of their Channel 4 game International Racing Squirrels to put mechanics through their paces, explore game dynamics, find what was fun, discard what wasn't and see what the game actually feels like to play; all before writing a single line of code. In an event for the public, we turned the game into paper by stripping it down to first principles and preparing a toolkit, including dice, counters and custom-designed components. The approach can be used to invent new games and to refine existing ones. Fail fast and often to iterate your game to perfection.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2011
  • Rob Davis
  • Playniac
  • free content
  • Game Design
  • Design