You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

TweetQuest: Telling Stories in 140-Character Chunks

Overview:

Though rooted in text-based games, most modern MMOs cannot rely on text as the exclusive way to tell a story. Nevertheless, many MMOs devote precious UI space to exposition-heavy quest text players often skip. This talk uses examples from advertising, comics, movies, and games to show how and why the writing style of Carbine's Unannounced MMO evolved to focus on writing quest text that gets read--using Twitter's 140-character limit as a baseline--and joining forces with art, design, and audio to build memorable narratives at any scale.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Online 2011
  • Cory Herndon
  • Carbine Studios
  • free content
  • Game Narrative Summit
  • Game Narrative