GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Rigging a Resident Evil - Inside the Bone Code of Operation Raccoon City
This session will demonstrate how Slant Six Games implemented runtime support for helper bones driven by Maya expressions in 'Resident Evil: Operation Raccoon City'. It will describe the authoring workflow, pipeline and runtime implementation in detail, and demonstrate the practical application of expression-driven helper bones in our game.
It will show how we drive a range of detailed rendering rigs from a single animation skeleton, allowing us to completely decouple the production of art and animation for player characters. It will describe how this brought benefits ranging from higher fidelity skinning to significant savings in time and memory.
Did you know free users get access to 30% of content from the last 2 years?