Brought to you with the collaboration of the industry's leading hardware and software vendors, this day-long tutorial provides an in-depth look at the Direct3D(R) technologies in DirectX(R) 11 and how they can be applied to cutting-edge PC game graphics for GPUs and APUs. This year we focus exclusively on DirectX 11, examining a variety of special effects which illustrate its use in real game content. This will include detailed presentations from AMD and NVIDIA's demo and developer support teams as well as some of the top game developers who ship real games into the marketplace. In addition to illustrating the details of rendering advanced real-time visual effects, this tutorial will cover a series of vendor-neutral optimizations that developers need to keep in mind when designing their engines and shaders.
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AGENDA
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10:00-10:10am- Welcome Remarks
Speaker:Â Cem Cebenoyan (NVIDIA)
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10:10-10:55am- Augmenting the PC Graphics of Deus Ex: Human Revolution using DirectX 11 Technology
Speakers: Matthijs De Smedt (Nixxes)
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11:05-11:50am- Using GPUView to Understand your DirectX 11 Game
Speaker:Â Jon Story (AMD)
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12:00-1:30pm- Lunch Break
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1:30-2PM- Practical Particle Lighting
Speaker:Â Tobias Persson (BitSquid)
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2:10-2:40pm- What’s Coming in DirectX 11.1?
Speaker:Â Matt Sandy (Microsoft)
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2:50-3:20pm- Don’t Throw it All Away – Managing Buffers Efficiently
Speaker:Â John McDonald (NVIDIA)
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3:30-4:15pm-Â More Realistic Real-Time: Film-like Post-Processing and Rendering Techniques
Speaker:Â Timothy Lottes (NVIDIA)
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4:20-4:40pm- Coffee Break
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4:40-5:40pm The Technology Behind AMD’s Demos
Speakers:Â Karl Hillesland (AMD) and Jay McKee (AMD)
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5:50-6:20pm- My Tessellation has Cracks! (and Solutions to Other Common Tessellation Problems
Speaker:Â Bryan Dudash (NVIDIA)