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Creating Immersive Narrative Games Without Big Budgets or Resources
Creating immersive, interactive story and character driven games always seems to be seen as an expensive and daunting venture, reserved for developers with deep pockets and large resources. But this doesn't need to be the case. This talk will discuss and dissect a selection of games, from small to big, and will show how they make immersive narrative experiences work with limited resources and using a variety of methods: from audio and writing, to clever game design and use of mechanics.
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