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Session Name:

Catacombs and Curriculum: Role-Playing Games for Teaching Design

Overview:

Tabletop role-playing games span a wide breadth of gameplay - from tactical, rules heavy play to pure collaborative storytelling experiences. At the same time, they expose and accommodate many different formal elements of games, and allow the instructor to discretely analyze and teach each one separately. This session will discuss how to use tabletop role-playing games to teach these formal elements, both for critical analysis and design, and how the openness of tabletop RPGs allow instructors to incorporate teaching a wide variety of skills and arenas in a class.

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  • GDC 2013
  • Sam Roberts
  • University of Southern California
  • free content
  • GDC Education Summit
  • Game Career / Education