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Weapons of Mass Disruption: Creating The Drowning
Disruption is becoming an overused term in the tech and games industry. Many don't even know that it refers to a specific, well-defined academic principle as laid out in 1997 by Harvard Business School Professor Clayton Christensen in "The Innovator's Dilemma." Formal disruption, as defined by Christensen, is designed to be applied as a real methodology in real world projects. In this talk, Ben will describe how he directly applied the principles of disruption to the development of his new studio's first game, the revolutionary tablet and smartphone FPS The Drowning, by using Christensen's ideas to help make key decisions on what platforms, what partners, what technology, and what game design principles to use in its creation.
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