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Session Name:

Job Graph: Task Graphing in Mortal Kombat

Overview:

This session will give insight into how and why task graphing was leveraged to strengthen the existing asynchronous code of Mortal Kombat 2011 for all release platforms. Specific focus will be given to how the system provides encapsulation of asynchronous behavior through the use of instanced graphs, and how this improves our games' performance. Finally, we will discuss some of the workflow improvements that this technology has brought to our developers, and the qualitative improvements that were seen.

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  • GDC 2013
  • Gavin Freyberg
  • NetherRealm Studios
  • free content
  • Programming
  • Programming