You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Storytelling as Problem Solving: Defender's Quest

Overview:

Have you ever asked, "Why didn't they just bring Aeris back to life with phoenix down?" When game mechanics and story are designed separately, they don't mesh well. The indie RPG sleeper hit Defender's Quest wowed its audience with a story that worked with the game, rather than against it. Join writer James Cavin and designer Lars Doucet, as they explain how they crafted the story along with the gameplay from the very beginning, preserving credibility and emotional impact.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • James Cavin
  • Level Up Labs, LLC
  • Lars Doucet
  • Level Up Labs, LLC
  • free content
  • Game Narrative Summit
  • Game Narrative