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Building Scalable, Cross-Platform Graphics Systems for Mobile
Josh Klint founded Leadwerks in 2006 in order to build game engines for high-end PC graphics. By 2010, he recognized that mobile graphics were approaching parity with traditional gaming platforms, and he began building a new cross-platform 3D engine capable of scaling to support mobile. Two years later, the author is here to share the lessons he learned and describe the challenges he encountered. Josh will discuss performance bottlenecks, recommended solutions, and a few pleasant surprises he discovered while working with mobile hardware. The challenges of implementing a cross-platform graphics workflow will be discussed, along with some innovations that streamline the development process.
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