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Session Name:

The Simplest AI Trick in the Book

Overview:

When we talk about game AI, most of the time we think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes we return to our true "smoke and mirrors" roots, and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around us, or it might be something that lives under the hood - known only to us. The common thread is that it is something that makes us ask, "why doesn't everyone do this?" This session will be composed of a rapid-fire series of AI Summit presenters sharing something they have discovered and used over the years. It has to be simple - because each person will only have a few minutes to make their case!

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  • GDC 2013
  • Daniel Brewer
  • Digital Extremes
  • Luke Dicken
  • University of Strathclyde
  • Dino Dini
  • NHTV University of Applied Sciences, Breda, Netherlands
  • Dave Mark
  • Intrinsic Algorithm
  • Jeff Orkin
  • Independent
  • Steve Rabin
  • DigiPen Institute of Technology
  • Brian Schwab
  • Blizzard Entertainment
  • free content
  • AI Summit
  • AI