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Session Name:

Better Sound Through Collaboration

Overview:

Whether you are a small indie developer or a large AAA production team, it is no longer enough to simply have a great sounding game. With flexible tools, pipelines and middleware, great sound is now simply an expectation of an increasingly sophisticated audience. Building, promoting and maintaining a healthy collaborative culture is at the center of an integrated approach for sound artists working in games today, and human relations, collaboration, feedback, opportunism, agility, iteration and professionalism are the values at the heart of this approach. This 25-minute lecture will discuss some of the ways that collaboration and interaction between sound and the rest of the team can be greatly improved.

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  • GDC 2014
  • Rob Bridgett
  • Clockwork Fox Studios
  • free content
  • Audio
  • Audio