You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

iOS Games in a Day: Device Diversity and Performance Optimization (Unity/iOS)

Overview:

This session will cover a technical deep-dive into getting the best performance out of the variety of iOS devices. It is suitable for those looking to achieve optimal performance on larger titles or those looking to further the performance of smaller games. The talk will also cover:

  • Breakdown of device diversity and lifecycle, general App Store expectations
  • Memory management and parameters
  • Standard and retina-resolution displays
  • Lighting model expectations, options
  • Shaders and iOS/mobile-specific shader optimizations
  • Animation optimization
  • File and resource management and optimization
  • Asynchronous resource loading
  • Optimal component system design
  • Developing for device-conditional features
  • Profiling and testing

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Gareth Jenkins
  • 36peas
  • free content
  • Programming
  • Programming