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Session Name:

New Techniques Made Possible by PowerVR Ray Tracing Hardware (Presented by Imagination Technologies)

Overview:

Ray Tracing capable GPUs are rapidly approaching. This session will cover the basic design of a programmable ray tracing GPU and how its added capabilities are exposed to developers. We will then cover some use cases for ray tracing including photorealism, raster-ray tracing hybrid, and a rudimentary physics simulation. In addition, this session will cover some key techniques for ray traced gaming, including anti-aliasing, light attenuation modeling, and occlusion rays.

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  • GDC 2014
  • James McCombe
  • Imagination Technologies
  • free content
  • Programming
  • Programming