You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

User Responses to Narrative-Driven Games

Overview:

This session will focus on methods of predicting how players are likely to behave upon being confronted by a choice in an interactive narrative. Based on the analysis of the data obtained by recording each and every decision made by over 150 players who played narrative focused games like Mass Effect, The Witcher, Heavy Rain, The Walking Dead and many others over the course of four years, this research will explain how and why players decide the way they do, how players clearly fall into three main archetypes and how we, as narrative designers can integrate decision into our interactive narrative and game design, instead of thinking of choice as a disruptive force.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Fasih Sayin
  • Crytek
  • free content
  • Game Narrative Summit
  • Game Narrative