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Adaptive Music Preparation for Live Recording: A Primer
The majority of video game composers and audio directors are experts in using audio sequencing tools (like Logic, Cubase or Pro Tools) for composition with sample libraries. However, they may not have in-depth knowledge on how to convert what they hear in their compositions when they are planning to do recording sessions with live musicians. This lecture is designed to address many of these issues, and familiarize composers and audio directors on how to achieve successful results with one of the most demanding aspects of music production for games. Additionally, Lennie Moore will demonstrate several methods in organizing and formatting orchestrations for adaptive compositions.
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