You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Beyond Fun: Difficult Topics Inspire Story and Design

Overview:

Powerful ideas lie within subject matter that may, at first glance, seem to fly in the face of fun. In this talk, we will look at player engagement as the result of conflict and resolution, challenge and success - a journey through a dynamic range of emotions that satisfies through depth and variety. We will share methods for using diverse and even difficult narrative subjects to inspire game and mission design, and in turn, to put the story in the player's hands by using design to take the player to narrative places that words alone don't reach.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Jill Murray
  • Ubisoft
  • Hugo Giard
  • Ubisoft
  • free content
  • Game Narrative Summit
  • Game Narrative