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Automated Testing and Instant Replays in Retro City Rampage
Every new build of your game could automatically play itself from the first level through the final boss, at the push of a button. Your community could record and share instant replays on leaderboards with mere kilobytes of data. Bugs could become 100% reproducible. Recording button input makes this all possible, and much more. This session outlines building a deterministic game engine with input recording and playback. With that foundation, further building blocks are introduced which build upon each other and open the doors to more and more possibilities.
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