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Creative Corner-Cutting: Tower of Guns Postmortem
A survey of some of the dastardly tricks used in the creation of Tower of Guns, a roguelike FPS made (mostly) by one guy with no money, no reputation and no plan. In this talk, Joe Mirabello explores some of the shortcuts required for ultra-small team development, how that varies from his experiences in larger budget games, and some of the odd tribulations faced while designing the "game he would have made if he were still eight years old." This talk dives into a celebration of silly mechanics, terrible habits, accidental triumphs and a few hard-learned lessons from a AAA-veteran-turned-indie.
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