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Session Name:

Less is More: Designing Awesome AI

Overview:

The best AI agents do not need to be brilliant, they need to be believable. As AI developers, our goal is only for players to believe behaviour is intelligent, rather than filling in all the blanks: "less is more". I will provide concrete techniques for designing effective AI systems. I'll talk about my process for creating Stanley, the AI in ROCKETSROCKETROCKETS, and how that can be applied to other games, as well as look at other AI examples from my own work and other games to help illustrate the techniques.

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  • GDC 2015
  • Kimberly Voll
  • Zany T Games
  • free content
  • Independent Games Summit
  • Independent Games