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World of Tanks Blitz Postmortem: Building a AAA MMO for Mobile Devices
This session will describe the decisions made during the development of World of Tanks Blitz. It covers some of the technical decisions that were made and how they influenced the project. The talk will show how it is sometimes important to make risky decisions, so you can point the project in the right direction. The lecture will show some of the processes being used, and it will cover details of communication and interaction between engine developers and client developers. A few words will be dedicated to technical processes. Vitaliy will explain how different instruments were used to always keep the trunk of engine and game stable. Almost. Based on our real life situations during this project, you'll see how we iterated to find better solutions in many fields of game development.
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