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Session Name:

D3D12 & Vulkan: Lessons Learned

Overview:

Vulkan and DirectX12 are new, low-level APIs which require developers to think about graphics in a new way. In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX12 titles.

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  • GDC 2016
  • Matthaeus Chajdas
  • AMD
  • free content
  • Programming
  • Programming