You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Capturing and Visualizing RealTime GPU Performance in 'Mortal Kombat X'

Overview:

Mortal Kombat X has a hard 60 FPS frame rate during fighting gameplay. Profiling the GPU performance and detecting spikes or performance issues is critical to our game development which has a multithreaded GPU rendering engine. This session will detail the history and implementation of the realtime continuous hierarchical GPU Performance Profiler with capture history that we use to help attain our performance goals.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2016
  • Adisak Pochanayon
  • Netherrealm Studios
  • free content
  • Programming
  • Programming