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Session Name:

The Shapes in Your Story: Narrative Mapping Frameworks

Overview:

Maps are everywhere in narrative design, whether it's the three-act structure or the hero's journey or a geography of where there are dragons. But can we do more with our maps than just plot our characters' emotional and physical journeys? Jay Taylor-Laird has worked with dozens of student and professional design teams to identify the best ways to visually document the complexities of interactive narratives. Well-designed maps can help narrative designers to visually identify their interactive stories' strengths and weaknesses. In this talk, you will learn how to more effectively use a story map as a creative and analytical tool.

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  • GDC 2016
  • Jay Taylor-Laird
  • Northeastern University
  • free content
  • Game Narrative Summit
  • Game Narrative