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Session Name:

Quality is Worth Killing For

Overview:

The mobile free-to-play market is extremely competitive. Making games that last for years in this climate is by no means an easy task, even for the most experienced. However, by making some tough decisions, the learnings from a failed game can be the most import of all.
Quality, learning and long term are key values at Supercell. They are real values that are common amongst each team. In order to truly hold these values high, hard decisions, like knowing when to kill a project, are needed to focus on quality and the long term. In addition, the learnings of such an experience can be integral in the making of a future success.
In this session, Jonathan will discuss the inner workings of Supercell, how the games are made and the importance of the small, truly independent teams making huge decisions.

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  • GDC 2016
  • Jonathan Dower
  • Supercell
  • free content
  • Production
  • Production