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Session Name:

Supercharged! Vehicle Physics in 'Skylanders'

Overview:

This session will cover how Land, Sea and Air physics handling for Skylanders Superchargers was created. The talk will cover how they managed the complexities of the physical simulation while always striving for a simple and intuitive designer interface and tools. They found a balance between physical simulation and animation presentation that allowed for a great deal of designer and artist control while also getting emergent and pleasantly unpredictable physics experiences.

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  • GDC 2016
  • Jan Erik Steel
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  • Patrick Donnelly
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