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Session Name:

Looking Back and Moving Forward with Pillars of Eternity

Overview:

'Pillars of Eternity' is a crowdfunded PC RPG with its roots in 'Baldur's Gate', 'Icewind Dale', and 'Planescape: Torment'. Creating a spiritual successor to such beloved games after more than a decade presented a number of challenges. This talk looks at several of these problems and examines how the team at Obsidian attempted to achieve a classic look and feel while accounting for contemporary design sensibilities. The session will also show what Obsidian learned from its successes and failures and how the team plans to apply those lessons in the future.

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  • GDC Europe 2016
  • Josh Sawyer
  • Obsidian Entertainment
  • free content
  • Design
  • Design