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Designing F2P on Paper: The Metagame of 'Train Conductor World'
Designing the F2P metagame of 'Train Conductor World' was not easy, and even though the end result is simple, the process was not. Simon Joslin, co-founder of The Voxel Agents, shares the story of using a paper design process to resolve and simplify the metagame. The talk describes the core design pillars that guided development, demonstrates the paper prototypes, and discusses how the Train Conductor series was reimagined for free-to-play. The talk shares a path littered with failed prototypes and dead-ends, and how eighteen months of iteration eventually returned to the simplicity of what began on paper.
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