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Session Name:

'Pokemon GO' & Designing Interactive Games for the Real World

Overview:

In the Summer of 2016, millions of people went outside and explored new places to capture augmented-reality Pokmon characters. Pokmon Go was downloaded over 500 million times, and its players collectively walked over 8.7 billion kilometers within just a few months of its launch.

In this talk, I will describe the various UX and visual design choices that were shaped by our focus on real-world gaming, and how they created a fun and accessible play experience for a diverse set of players across age and gender demographics.

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  • GDC 2017
  • Dennis Hwang
  • Niantic, Inc.
  • free content
  • GDC Mobile Summit
  • Smartphone / Tablet Games