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Training Designers to Collaborate with Researchers: Reframing, Scaffolding, and Roles
Graduates in design are under increasing pressure to collaborate with social scientists, including to measure impact, and to improve the product itself. How should game educators prepare them? Reports show growing fragmentation between designers and researchers; silos are deepening as language is politicized. This session will analyze several models for training students to collaborate with researchers on "impact." Are entirely new courses needed on "game research methods," beyond usability? How can students be empowered to stand up for good design, even as they share power with outside experts?
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